Hello Old Saint

Core Rules known by all spirits, and the caster.

When the caster performs a significant action of a particular alignment, the spirit(s) that are in line with that alignment gain a boon point, and the opposing alignment(s) gains +1 Permanent max mana. At 10 max mana, new traits or boons will be unlocked for that spirit.

When spirits take actions on their own, these do not directly count towards 'significant actions' but may unlock or grant them unique boons.  Enough uncontrolled actions can also grant unexpected benefits or penalties.

Important Information for you only

Due to actions during the prelude, you currently have the following stats.
Max Mana, refreshes daily: 7 Max mana
10 Boon points

Boons Specific for you

Lay on Hands - 3pts

Necromancy Caster

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your level x 5.
As an action, you can focus on a creature within 10 feet of the mage, and draw power from the pool to restore a number of hit points to that creature. up to the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.

Distant Familiar- Free

Be attuned to Sarah
Costs 1/2 your daily mana.  This allows you to essentially grant minimal spells to Sarah.  She will attempt to use these spells as you've directed.  Sarah can attempt to commune with you, to ask you questions and advice, and you can reach out to her in her dreams.  Your choice on whether or not share your daily mana with her is up to you, and while it has no immediate benefit to you or the mage, it could have strong implications and bonuses/penalties later.

Grim Harvest-3pts

Necromancer Caster

Grim Harvest

You gain the ability to reap life energy from creatures you kill with your spells. Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy. You don't gain this benefit for killing constructs or undead. Can only be applied to spells cast with your help, or by the agreement of the mage.


If the mage is full Health, then you can instead generate mana equal to the health that would have been generated.  If another spirit is part of the casting, they gain an equal division of mana gained.


Universal Boons

Corporal Attunement - 3pts

You can add a bonus (or penalty) to any action, equal to the relevant stat-bonus. This can be done in addition to granting advantage(or disadvantage) to the roll if you have the skill as well.

Corporeal Control- 5pts

Requires Corporeal attunement.
Can take an action using the caster's body. In combat this means that the caster's body may be taking more actions than would normally be possible.  The caster can prevent this, with no check. It can however be done without them noticing in some instances. Especially while sleeping.

Feats- 5pts

+1 Feat. Many stat-based requirements can be ignored, and you qualify if you or the mage combined meet the requirements, but many feats aren't as useful unless you also have at least Corporeal Attunement.

Stats-5pts

+2 to stat of your choice, or +1 to two stats of your choice.

Increased Level-5pts

Treat your level as two levels higher for any boon or spell effects that are based on level.

Mana Reserves-5pts

Gain 5 points of max Mana.